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STRANGERS & GUESTS

1) "Stranger" is the same Gorean word as "Enemy" and they are to be treated as such.  It is said, with good reason, "The Tuchuks kill Strangers".

2) Strangers that approach the Camp of the Tuchuks should be met by Warriors or Out Riders. If there are no Warriors present at the Camp then a Woman may NPC the Out Riders.   Women will not approach until the Stranger has been brought into the Camp and told it is safe to do so.

3) The Strangers should be tested for their courage.  If it is shown that they lack courage then they shall find Death on the plains. If they show they have courage then they should be met in combat so that they may prove they have the strength to match their courage. 

4) If they lose then are aloud to leave from the plains in peace and perhaps return another day to try their luck (Give it at least 2 mun days).  If they win they are aloud to enter in Peace to the Camp of the Tuchuks.

5) The Stranger should not draw steel upon a Tuchuk once inside the Camp.  If he does, he shall find Tuchuk steel sheathed inside of him.

6) Those who wish to trade with the Tuchuks will be branded on their upper forearm with the sign of the bosk. It is the Merchants brand and shows when they come to the Tuchuks to trade they come as slaves.  This is, of course, if their merchandise is found acceptable.

7) If the merchandise of one who comes to trade with the Tuchuks is found poor, then they will be captured or slain on the spot.  Their cargo taken for the trouble of the Tuchuks in having to speak with them.

8) Strangers can be spoken for by a member of the Tribe to be alowed into Camp as Guest.  The Tribe Member who speaks for the Guest places their life with the actions of the Guest and, therefor, the Guest need not be tested for courage and the like as the Tribe members stand with them.

9) Guests will only draw steel in the protection of the Camp.  For no other reason besides that except perhaps for a wager or game of the wagons that require it's use.

10) If there is more then one Warrior at the camp and a Stranger arrives, they should spear gamble if they are of equal rank.  If they are unequal rank, the ranking Warrior may still decide to do so. 

11) There is no need to spear gamble if one of the Warriors holds a rank above the others.  The ranking Warrior may either
offer to spear gamble or just take the killing into his own hands.
 

((**NOTE**))

((Spear gambling is done upon kaiila back.   One person removes their lance and spears it tip down in the ground.   Everyone then walks their kaiila in stomping march around the lance until it falls from where it was toward someone.  Who ever catches it gets to kill the stranger.  Roll 1d# the # being the amount of Warriors there.  Whoever's number is rolled will be the one who gets to fight the Stranger. ))

12) Tarns that do not show the sign of peace or of the messenger are taken as Strangers.  And once shot out of the sky they can be used as food for the sleen or the kaiila.

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